Question on scene syncing?

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To start off, Im new to photon as it is, and Im trying to get a hang of it, but I tend to hit a lot of wrinkles here and there. Ive been looking at the documentation, but still not entirely sure how it works. When I set the PhotonNetwork.AutomaticallySyncScene to true, does it sync all functions that will be called from the host (or master client), or does it only sync the active scene?

Reason being, Im trying to figure out if my code is fighting the other clients' code, or if the only code being ran is on the master client side.

Best Answer

  • dhood
    dhood
    Answer ✓
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    EDIT: Ive came across other forums which explained that it just syncs the scene, I had originally thought the functions called from the master client would sync through all clients in the scene, looks like I misread

Answers

  • dhood
    dhood
    Answer ✓
    Options
    EDIT: Ive came across other forums which explained that it just syncs the scene, I had originally thought the functions called from the master client would sync through all clients in the scene, looks like I misread