Packaging Windows Build using UE 4.25
in Native
Hey all, getting this error while trying to package a build for windows 64.
UATHelper: Packaging (Windows (64-bit)): ERROR: Expecting to find a type to be declared in a module rules named 'PhotonCloudAPI' in UE4Rules, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null. This type must derive from the 'ModuleRules' type defined by Unreal Build Tool.
PackagingResults: Error: Expecting to find a type to be declared in a module rules named 'PhotonCloudAPI' in UE4Rules, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null. This type must derive from the 'ModuleRules' type defined by Unreal Build Tool.
Could someone help me out in solving this?
Much appreciated!
UATHelper: Packaging (Windows (64-bit)): ERROR: Expecting to find a type to be declared in a module rules named 'PhotonCloudAPI' in UE4Rules, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null. This type must derive from the 'ModuleRules' type defined by Unreal Build Tool.
PackagingResults: Error: Expecting to find a type to be declared in a module rules named 'PhotonCloudAPI' in UE4Rules, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null. This type must derive from the 'ModuleRules' type defined by Unreal Build Tool.
Could someone help me out in solving this?
Much appreciated!
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Comments
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Hello @Mr_Othervrse , this is a known bug of the UE 4.25.2 , to fix it ,go to your
D:\UDK\UE_4.25\Engine\Plugins\Marketplace
and move the plugin to the game project Plugins folder.
UE issue to be solved in 4.25.3
https://issues.unrealengine.com/issue/UE-95865
please rate the plugin0 -
Thanks @juaxix , appreciate the help!0