Random created room via script to remote clients

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In pun2, In my scene, the game is being created by a script as random. How can I implement exactly the same room for my remote player? Should I transfer game objects to remote clients? If it is, how? If there is another solution how? just giving a header to google it is enough for me. Thanks.

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  • OneManArmy
    OneManArmy ✭✭✭
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    You can't "transfter" game objects.
    Just sync this "randomness" (so called "seed") with other clients and recreate same scene.