Synchronize Player Positions when a new player joins

Duck
Duck
Hello everyone,
I have a little problem with the synchronization of a players position if he doesn't move for the new player who just joined the room.
I know I could change the Observe option in the Photon View component, but I don't really want that because it increases the traffic. Unreliable on Change works very well for me but the only problem with this is when a new player joins the room and a player stands still.
My question: Is there a way to synchronize the players position and rotation just once (for the new player) if he doesn't move? I could pass a Vector3 and a float (since the player just rotates on one axis) in an RPC and send that to the new player when he joins, but is there a better way?

Thank you already in advance