Turning a GameObject instantiated with Unity’s Instantiate function into a networked object
Hi! I’m having an issue with networking a GameObject that is instantiated during runtime using Unity’s own Instantiate function. Is it possible to network an object after it has been spawned with that function into the scene? Sadly I’m not able to switch over to PhotonNetwork.Instantiate for the objects i want to network since they are made in a script I don’t have write access to.