How do I use RPCs the right way?
This is what I'm trying to do:
1. User spawns a GameObject
2. A popup window with an InputField appears. The user enters a name and presses the "ok" button.
3. The text from the InputField is added to the GameObject.
My problem right now is that the text is not synced between users.
I know that I have to use an RPC. But I have a hard time understanding how to use an RPC correctly.
For example: Which method should receive the [PunRPC] attribute? Is it the method that takes the text from the InputField and adds it to the GameObject? But where would I call this method from then?
Best regards
1. User spawns a GameObject
2. A popup window with an InputField appears. The user enters a name and presses the "ok" button.
3. The text from the InputField is added to the GameObject.
My problem right now is that the text is not synced between users.
I know that I have to use an RPC. But I have a hard time understanding how to use an RPC correctly.
For example: Which method should receive the [PunRPC] attribute? Is it the method that takes the text from the InputField and adds it to the GameObject? But where would I call this method from then?
Best regards
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