A little confused with photon cloud
I am using unity3d and have followed photon cloud since open beta. It seems like a really interesting technology and was really easy to set up. One question I have which pops up sometimes is the question of preventing bad data being sent to the other clients. I am downloading the bootcamp demo(have only made small demos where 2 cubes shot other cubes and such) , and will look through the code but I am curious if this is doable or needed for simple mulitplayer games? I know it has been said to prevent cheating, it is best to use the photon dedicated self hosted solution, but does cloud have anything close to a prevention system? Or is is possible to build a system into my game? I am wondering because i would really like to use photon cloud, and would like a better understanding of it.