How to dynamically create game rooms (servers) in a bolt?

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edited June 2020 in Photon Bolt
Hello! I have a prototype of my Bolt game. I want that after connecting two players, an instance (server, room) with authoritarian game logic should be created for them. And so for each pair. How to do this if each instance of the bolt server is a separate application? I don’t understand how to implement this mechanism. What is (1) on my chart?

1. Master server implemented on Photon Bolt?
2. Master server implemented on the Photon Server?
3. The Playfab service takes on this task.
4. other

https://imgur.com/a/Nr0kl8e

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