Turn-based Synchronous Board Game
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Hello everyone! I'm creating a turn-based synchronous board game like chess in Unity (if you search Quoridor in Google you will see). The gameplay is ready for the single-player, but for multiplayer, I don't know which Photon service to use and how to implement it to my game. I'm a beginner so I would appreciate any advice you can give me! Thanks in advance
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Hi @Burak,
Thank you for choosing Photon!
Quoridor: game looks nice & intersting.
You could use Photon Realtime or PUN.
PUN has a PunTurnManager class which offers utilities and extensions for this.
It was used in a PUN Classic demo: RockPaperScissors, this demo was not ported to PUN2 but the PunTurnManager which is the core of it was.
Documentation links:
- RockPaperScissors (PUN Classic, could be used as a reference as PUN2 is the recommended version for starting new projects).
- Turn-based & Async. Games1 -
Hi @JohnTube
Thank you for your reply! I'm planning to go with PUN but before that, I have one more quick question: So I want to make my game synchronous, once a player moved their pieces, the game needs to update itself immediately on the other player's screen. Can I do this with PUN?0 -
How to do it?
I am making tic tac toe game and the values of the variables are not working on both players.0