How to spawn in objects that doesn't disappear with the spawning client
Ok, so as simple as it is, I have two players, one is master client other is not.
Each player can spawn in a toilet paper gameobject with pressing E key.
I use, of course, the PhotonView.Instantiate, and it works almost perfectly...
The toilet paper spawns in but only one client can control the toilet paper, and the toilet paper isn't always synced.
That's not even the main problem here. My problem is that the toilet paper is being disconnected as the client which spawned it leaves the game. I don't want that...
People have recommended using some instantiate in scene thing, through a RPC through the masterclient, but that doesn't work neither, so what should I do to fix these problems?
Thanks in advance my dudes
Also, please don't treat me as an idiot because I am a newb ;D
Each player can spawn in a toilet paper gameobject with pressing E key.
I use, of course, the PhotonView.Instantiate, and it works almost perfectly...
The toilet paper spawns in but only one client can control the toilet paper, and the toilet paper isn't always synced.
That's not even the main problem here. My problem is that the toilet paper is being disconnected as the client which spawned it leaves the game. I don't want that...
People have recommended using some instantiate in scene thing, through a RPC through the masterclient, but that doesn't work neither, so what should I do to fix these problems?
Thanks in advance my dudes

Also, please don't treat me as an idiot because I am a newb ;D
0
Answers