How to Set Ownership of Static Scene Objects

Options
Hi,

I have instantiated the scene object through master client and transferring ownership works as expected Now I was testing out the scenario of keeping the objects which require to change the ownership on the Multiplayer scene itself.

By the time both the players join the room. I want to first set the ownership to master then based on the event I will trigger ownership to other user. But, this time, I can't able to access it any other the connected player devices.

Is that any specific way to access this kind of scenarios. Or PhotonView scene objects has to be instantiated by Master Client?

Anyone help me to resolve this issue.


Thanks