Why are players timing out?

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Hello,

I'm trying to debug why some players are getting disconnected at a certain point in my game, where content is deleted by the master (a large prefab) and then a new one spawned by the master, via the network instantiate.

Ive got the latest Unity SDK as of yesterday and have enabled the support logger. Chrome console states:
TPeer.Disconnect()
SocketWebTcp.Disconnect
SupportLogger OnLeftRoom()
SupportLogger OnDisconnected(Player Timeout)
Rtt(variance) 381(341)
Since receive 10591
Longest send 0ms
Ping min/max 34/1881

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