Why are players timing out?
Options
Bravo81
✭
Hello,
I'm trying to debug why some players are getting disconnected at a certain point in my game, where content is deleted by the master (a large prefab) and then a new one spawned by the master, via the network instantiate.
Ive got the latest Unity SDK as of yesterday and have enabled the support logger. Chrome console states:
TPeer.Disconnect()
SocketWebTcp.Disconnect
SupportLogger OnLeftRoom()
SupportLogger OnDisconnected(Player Timeout)
Rtt(variance) 381(341)
Since receive 10591
Longest send 0ms
Ping min/max 34/1881
0
Answers
-
Hi,
Can you log the disconnection cause you get from the pun callbacks?
https://doc-api.photonengine.com/en/pun/v2/class_photon_1_1_pun_1_1_mono_behaviour_pun_callbacks.html#a7f1c37fcee708d728cad341a181a7e4f
Bye,
Jean0