Transfer ownership OnApplicationPause in Unity
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I have one network scene game object that I can transfer the ownership of. Whoever is the owner of this object, which I check with photonView.isMine, has the control over the UI of the game (it's a turn-based card game). Everything works fine and as expected except in some edge cases. For example, I want to gracefully handle ReconnectAndRejoin() on mobile devices. Right now, if the application loses focus I call Photon.Disconnect() and I call ReconnectAndRejoin() after application resumes, which works fine. The problem is, if I am the owner of this Photon game object and my application loses focus (pauses by going into the background), how can I ensure that the ownership is transferred to someone else before my application disconnect and pauses? A coroutine wouldn't work because everything gets paused.
Any suggestions? Any help would be greatly appreciated.
Any suggestions? Any help would be greatly appreciated.
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I guess a better question is, can cache OwnershipTransfer Events? Or should I Raise my own PunEvent.OwnershipTransfer with cache enabled and then listen for it OnEvent?0