Fallback handler could not load library ...Mono/<PhotonLibs.dll> in Unity build project version.
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Hello!
Sorry for my English!
I create multiplayer game and build it for Win x86_x64
In Unity Editor I do not see this - only in build version in Player.log.
Fallback handler could not load library ...ProjectName/ProjectName_Data/Mono/PhotonCryptoPlugin
Fallback handler could not load library ...ProjectName/ProjectName_Data/Mono/PhotonCryptoPlugin.dll
Fallback handler could not load library ...ProjectName/ProjectName_Data/Mono/PhotonCryptoPlugin
Fallback handler could not load library ...ProjectName/ProjectName_Data/Mono/libPhotonCryptoPlugin
Fallback handler could not load library ...ProjectName/ProjectName_Data/Mono/libPhotonCryptoPlugin.dll
Fallback handler could not load library ...ProjectName/ProjectName_Data/Mono/libPhotonCryptoPlugin
Fallback handler could not load library ...ProjectName/ProjectName_Data/Mono/PhotonSocketPlugin
Fallback handler could not load library ...ProjectName/ProjectName_Data/Mono/PhotonSocketPlugin.dll
Fallback handler could not load library ...ProjectName/ProjectName_Data/Mono/PhotonSocketPlugin
Fallback handler could not load library ...ProjectName/ProjectName_Data/Mono/libPhotonSocketPlugin
Fallback handler could not load library ...ProjectName/ProjectName_Data/Mono/libPhotonSocketPlugin.dll
Fallback handler could not load library ...ProjectName/ProjectName_Data/Mono/libPhotonSocketPlugin
Is this error or not?
I tried to find .dlls for inserting into visual studio project as references - couldn't find them anywhere...
Did not find .dlls in SDK here (https://www.photonengine.com/en-US/sdks?dl=/photon-dotnet-sdk_v4-1-2-20.zip#pun-sdkpununity)...
The game works normal without specified .dlls, it seems... )
Thanks!
Sorry for my English!
I create multiplayer game and build it for Win x86_x64
In Unity Editor I do not see this - only in build version in Player.log.
Fallback handler could not load library ...ProjectName/ProjectName_Data/Mono/PhotonCryptoPlugin
Fallback handler could not load library ...ProjectName/ProjectName_Data/Mono/PhotonCryptoPlugin.dll
Fallback handler could not load library ...ProjectName/ProjectName_Data/Mono/PhotonCryptoPlugin
Fallback handler could not load library ...ProjectName/ProjectName_Data/Mono/libPhotonCryptoPlugin
Fallback handler could not load library ...ProjectName/ProjectName_Data/Mono/libPhotonCryptoPlugin.dll
Fallback handler could not load library ...ProjectName/ProjectName_Data/Mono/libPhotonCryptoPlugin
Fallback handler could not load library ...ProjectName/ProjectName_Data/Mono/PhotonSocketPlugin
Fallback handler could not load library ...ProjectName/ProjectName_Data/Mono/PhotonSocketPlugin.dll
Fallback handler could not load library ...ProjectName/ProjectName_Data/Mono/PhotonSocketPlugin
Fallback handler could not load library ...ProjectName/ProjectName_Data/Mono/libPhotonSocketPlugin
Fallback handler could not load library ...ProjectName/ProjectName_Data/Mono/libPhotonSocketPlugin.dll
Fallback handler could not load library ...ProjectName/ProjectName_Data/Mono/libPhotonSocketPlugin
Is this error or not?
I tried to find .dlls for inserting into visual studio project as references - couldn't find them anywhere...
Did not find .dlls in SDK here (https://www.photonengine.com/en-US/sdks?dl=/photon-dotnet-sdk_v4-1-2-20.zip#pun-sdkpununity)...
The game works normal without specified .dlls, it seems... )
Thanks!
0
Comments
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This error is harmless (but I agree that it should not get logged in that case).
Background: We try to load a native dll for encryption and if that's not available, a managed API is used instead. This is handled internally and not to worry.
Will have to check if we can suppress the logging. Maybe not.
Build a "release" and check if that also shows the logs.2 -
Ok! Thanks!0
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I would like to suppress this message but it's written by Unity and I did not find options to suppress it.
Maybe you report it as bug?
We could write a message along the lines "this is expected, using managed encryption".
Do you think this would help at all?0 -
We reported this as bug and got a confirmation this should get fixed.
Vote and track the status here:
https://issuetracker.unity3d.com/product/unity/issues/guid/13139881