Application Constraint

Hi, i have implemented a LoadBalancing client to connect to photon servers. It works fine on platforms (ps4, switch) but if i constraint the game to invite somebody on xbox the server disconnects me (because of lack of Akg). Is there any way to tell the server the client is gonna take longer than needed? Thanks

Comments

  • Hi @khalim,

    Thank you for choosing Photon!

    We're not allowed to talk about console specific topics on the forum publicly.
    I'm closing this discussion and invite you to send an email to [email protected]
    Thanks for understanding.
This discussion has been closed.