photon network server address
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Hi everyone,
I try to create a video game and I have some difficulties with photon network. I followed some tutorials and arrive to connect my game to network thanks to PhotonNetwork.ConnectUsingSettings(); but I realize that every times a player connect he is alone in the room even if the room name is the same. So I print the server address using PhotonNetwork.ServerAddress and I realize that every player has a different server address. My question is the following how do I get a unique Photon Cloud server address in order that my players can play together ?
I try to create a video game and I have some difficulties with photon network. I followed some tutorials and arrive to connect my game to network thanks to PhotonNetwork.ConnectUsingSettings(); but I realize that every times a player connect he is alone in the room even if the room name is the same. So I print the server address using PhotonNetwork.ServerAddress and I realize that every player has a different server address. My question is the following how do I get a unique Photon Cloud server address in order that my players can play together ?
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Thank you for your answer. I try to fix thanks to the second link and I verified the all the elements in the matchmaking checklist, everything is ok except the last one, I think the problem is coming from that :
- If you are implementing asynchronous matchmaking, make sure to use webhooks with proper configuration (enable "AsyncJoin") or use AsyncRandomLobby.
so I modified my lobby with those lines in onConnectedToMaster :
numRoom++;
roomName = "Room" + numRoom;
RoomOptions roomOptions = new RoomOptions();
roomOptions.MaxPlayers = maxPlayersPerRoom;
roomOptions.PlayerTtl = 6000;
roomOptions.IsOpen = true;
roomOptions.IsVisible = true;
roomOptions.CleanupCacheOnLeave = true;
TypedLobby typedLobby = new TypedLobby("MyLobby", LobbyType.AsyncRandomLobby);
PhotonNetwork.JoinOrCreateRoom(roomName, roomOptions, typedLobby);
but it's still not working even if they don't have the same userID, they have the same room name, same lobby, same AppID... so I don't know what to do0 -
Hi @remi25,So I print the server address using PhotonNetwork.ServerAddress and I realize that every player has a different server address.
On each client:
log the AppId, AppVersion, Region, Cluster, ServerAddress when connected to master server.
log the room name when joined.
Compare.0 -
It seems that for an unknown reason, sometimes it connects to EU region and some others to RU region even if I live in EU region. So to fix my problem, I add "EU" in fixed region in the photon server settings. Thank you so much.0