2000 players in one Unity WebGL session?
Is it possible to create a solution where 2000 users are in the same session? Low sync rate is OK (1-3 seconds per refresh per user, mostly only position and rotation data)
edited April 15
Thank you for choosing Photon!
It's not possible to have this number in a single Photon Realtime Room.
Even with Photon Chat having this number in chat channels is too many.
1-3 seconds broadcast per user means: 4000000 - 12000000 messages per second!