Players Count not update when client join in room
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Im using PhotonNetwork.CountOfPlayersInRooms to check after client joined in room and i get 0
Debug.Log(PhotonNetwork.CountOfPlayersInRooms.ToString());
0
Comments
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Hi @AlexLukanga,
App and Lobby Stats work only outside rooms.
To get the players inside the currently joined room use PhotonNetwork.CurrentRoom.Players or PhotonNetwork.PlayerList.1 -
Hi @AlexLukanga,
App and Lobby Stats work only outside rooms.
To get the players inside the currently joined room use PhotonNetwork.CurrentRoom.Players or PhotonNetwork.PlayerList.
Thanks 😊0