Update all previous events/states/sessions for new player

I haven't found solution in forums so trying to write here : )
I am creating a game, where players can drop in and out at any time. I am not using States, which is always up to date, but instead events. How would I send specific previous events on newly created client? I hope I don't need to track them all on server and then send each of them?
Maybe there is a way to mark some events as Important and they will be auto-send on new client like Forge does or something like that?
Thank You in advance : )


  • Bolt does not have an "RPC" equivalent. If you have data you want to sync to late joiners without states, you will have to manually handle that yourself with events, tokens, etc.
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