What's the proper way of disconnecting and returning to the main menu?

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After calling PhotonNetwork.Disconnect, I wait to be disconnected and return to the main menu, but a PhotonMono object still remains persistent in the scene. This bothers me since the disconnect doesn't appear to be "clean", for lack of a better word. What exactly does this script do and can I stop being bothered by its presence after disconnection - what I mean is, if I then chose to go the "Play" option in the main menu again and establish connections, create and join rooms, is this going to make my life difficult ? I did try such a loop and was able to join in a room again, but I want to make sure there aren't any under-the-wraps issues with this.

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