PhotonNetwork.time and cheat engine speed hack

I put a simple debug.log of photonnetwork.time in an update function. I then run this and turn on speed hack in cheat engine and the photonnetwork.time is modified by

Comments

  • Seems this got cut a little bit short for some reason. My question is if photonnetwork.time is a server synchronised time then how is it that something like cheat engine is able to slow it down or speed it up on the client. Surely a network synchronised time should not be affected by client tampering?
  • I think I solved this - a call to PhotonNetwork.FetchServerTimestamp() regularly gets the timing back on track and allows me to negate the effects of the local speed hack