PUN and Oculus Integration
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Hi all,
I'm new to PUN and I'm making a multiplayer VR experience for the Oculus Quest for my graduation project in college. I have followed the PUN tutorial in documentation and done my best to adapt it to an Oculus VR experience, but I wondered if someone with more experience in the matter could give me a walkthrough of how to properly use PUN and the Oculus Integration. My main concern is that while I can instantiate the player prefab, the FBX I'm using as representation of the player does not function as a proper avatar with hand movement.
Thanks a lot!
I'm new to PUN and I'm making a multiplayer VR experience for the Oculus Quest for my graduation project in college. I have followed the PUN tutorial in documentation and done my best to adapt it to an Oculus VR experience, but I wondered if someone with more experience in the matter could give me a walkthrough of how to properly use PUN and the Oculus Integration. My main concern is that while I can instantiate the player prefab, the FBX I'm using as representation of the player does not function as a proper avatar with hand movement.
Thanks a lot!
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