Too much lag on client side in my physics based game

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Hi,

I use PUN 2 in my multiplayer game (www.gunball.tk) However, there is a lot of lag on the client side for the photon viewed objects. Can someone please check the game and help me?

Thanks in advance.

Answers

  • voody2506
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    I think that it is not good idea to sync physics with PUN. You can try Photon Quantum.
  • ttcong194
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    Recently, when my game run on europe, I have the same problem. Many users complained about lag and can connect with server. I think PUN is not stable to cross the world. Anyone have the same problem and what is your solution?