Basic question on lag compensation in the PUN2 Demo Asteroids

Hello so in the asteroids demo: https://doc.photonengine.com/en-us/pun/v2/demos-and-tutorials/package-demos/asteroidsdemo

The lag compensation has already been implemented in the stock package class PhotonRigidbodyView.cs right?

I couldn't find the code that was detailed on the asteroids demo page, but we can be rest assured that the lag compensation is being applied in PhotonRigidybodyView? The code logic looks basically the same anyway.

I just wasn't sure why they were specifically talking about the lag compensation for Asteroids demo like it was something extra that had to be added. I thought the lag compensation was already built into the stock package class PhotoRigidbodyView.

Just looking for clarity on this. Thanks :)