JoinRandomRoom() function not working.

Been having issues with photons JoinRandomRoom() function recently. I was making a small minigame, mainly just for fun, it was working fine, lobby worked fine, players connected and synced properly. Then JoinRandomRoom() just stopped working, with the disconnect reason being no random room available. I had a room created on a second client on the same device, same way I have had it working previously. There is no issues creating the room, and photon is connected (did a bunch of testing to check this, it is 100% breaking on the photon function, rather than some other part of my code). I have tried reverting the project to a earlier build where the system was working, and still cannot get it to work.

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