How to smooth rotation and position?

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How can I smooth the player rotation and position?


I've tried this but it doesn't work when there is multiple players in the server.
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class NetworkCharacter : Photon.MonoBehaviour
{

    Vector3 realPosition = Vector3.zero;
    Quaternion realRotation = Quaternion.identity;
    // Start is called before the first frame update
    void Start()
    {
        
    }

    // Update is called once per frame
    void Update()
    {
        if(photonView.isMine)
        {

        } else
        {
            transform.position = Vector3.Lerp(transform.position, realPosition, 0.1f);
            transform.rotation = Quaternion.Lerp(transform.rotation, realRotation, 0.1f);
        }
    }

    public void OnPhotonSerializeView(PhotonStream stream, PhotonMessageInfo info)
    {
        if(stream.isWriting)
        {
            stream.SendNext(transform.position);
            stream.SendNext(transform.rotation);
        } else
        {
            realPosition = (Vector3)stream.ReceiveNext();
            realRotation = (Quaternion)stream.ReceiveNext();
        }
    }


}