When the client who send the rpc leave the rpc don't apply to other player who just joins


  • or shoild i change it to raise event ?
  • Hi @Shimagurat,

    Buffered RPCs sent from a non-scene object are sent to newly joined actors.
    However by default if the sender actor leaves, all his cached event will be cleaned up.

    You could combine "Buffered" RPC targets with "RoomOptions.CleanupCacheOnLeave= false".
    Or use scene objects with "Buffered" RPC.
    Or use cached events.
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