Unity Editor connections work but game builds do not

The Unity editor can connect perfectly fine with a dedicated local Photon server. The debug window shows the standard "Join room failed, creating room, players in room, etc..." However, once I build the game and deploy the solution on the HoloLens, the debug window shows nothing, and when I attempt to fire events the print out says "RaiseEvent(1) failed. Your event is not being sent! ..." which basically just tells me the game didn't connect.

Any idea as to what the issue could be?

Pun: 2.16
Photon lib:
Unity: 2018.4.14f
Building with Visual Studio 19

Thank you for your time


  • Never found a solution, instead I made a fresh project and copied all my assets over.
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