After left player automatically connects and join room
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Hi,
I am having strange reconnections to a room. Maybe it is my fault but I checked code several times and I was not able to find something that makes sense.
I use PlayerTTL which is set to 60 seconds.
In the other hand I have a OnKick rpc which contains following line
After this I do not see any call to ReconnectAndRejoin.
Instead OnJoinedRoom is called.
I have have latest version of PUN +
I am having strange reconnections to a room. Maybe it is my fault but I checked code several times and I was not able to find something that makes sense.
I use PlayerTTL which is set to 60 seconds.
In the other hand I have a OnKick rpc which contains following line
PhotonNetwork.networkingPeer.OpLeaveRoom(false);
After this I do not see any call to ReconnectAndRejoin.
Instead OnJoinedRoom is called.
I have have latest version of PUN +
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Comments
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Any help on this please.
I forgot to mention that also Connect is not called in game level.0 -
it was a mistake on my side
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