After left player automatically connects and join room

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Hi,
I am having strange reconnections to a room. Maybe it is my fault but I checked code several times and I was not able to find something that makes sense.
I use PlayerTTL which is set to 60 seconds.
In the other hand I have a OnKick rpc which contains following line
PhotonNetwork.networkingPeer.OpLeaveRoom(false);

After this I do not see any call to ReconnectAndRejoin.
Instead OnJoinedRoom is called.

I have have latest version of PUN +

Comments

  • Eduard
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    Any help on this please.
    I forgot to mention that also Connect is not called in game level.
  • Eduard
    Eduard
    edited February 2020
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    it was a mistake on my side