How Can Test Photon Run Test Client

Hi

I want check that how many CCU my server support. for this i use Photon Control> Load Balancing > Run Test Client.

but after that it give me
2020-02-03 17:02:09,291 [1] INFO Photon.StarDust.Client.Program - Starting 5 games with 3 players
2020-02-03 17:02:09,477 [7] INFO Photon.StarDust.Client.ConnectionStates.LoadBalancing.WaitingForGameServerConnect - Connecting to 79.175.155.61:5056
2020-02-03 17:02:09,912 [6] INFO Photon.StarDust.Client.Program - [3944] Started game PHOTON-ALAKI(3944)1 with 3 clients
2020-02-03 17:02:10,036 [5] INFO Photon.StarDust.Client.ConnectionStates.LoadBalancing.WaitingForGameServerConnect - Connecting to 79.175.155.61:5056
2020-02-03 17:02:10,161 [7] WARN Photon.StarDust.Client.ConnectionStates.LoadBalancing.AuthenticatedOnMaster - OnOperationReturn: JoinGame failed: ReturnCode: 32758 (Game does not exists). Disconnecting...


How can i get a valid test for CCU on my server?

Best Answers

  • EagerEager
    edited February 4 Accepted Answer
    Thanks. I use StarDust on two server and it's work and create rooms by the scenario that configured. it close and reopen the rooms. but when Photon Server Client create room i cant see any log on Photon Server or on GSGame.Log . does exist a way to check that this rooms really created on Photon Server.

Answers

  • EagerEager
    edited February 4 Accepted Answer
    Thanks. I use StarDust on two server and it's work and create rooms by the scenario that configured. it close and reopen the rooms. but when Photon Server Client create room i cant see any log on Photon Server or on GSGame.Log . does exist a way to check that this rooms really created on Photon Server.
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