Problems in VR with Bolt
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jafioti
✭
in Photon Bolt
Hi,
I am trying to build a multiplayer VR game using Oculus and Bolt. I am able to build a single player VR game, as well as a multiplayer non-VR game. When I try to combine them, one of the players can control both of the bodies, and the default oculus hands are not showing. I am instantiating an OVRPlayerController for each player, not sure if this is the proper way.
Thanks
I am trying to build a multiplayer VR game using Oculus and Bolt. I am able to build a single player VR game, as well as a multiplayer non-VR game. When I try to combine them, one of the players can control both of the bodies, and the default oculus hands are not showing. I am instantiating an OVRPlayerController for each player, not sure if this is the proper way.
Thanks
0
Comments
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You only need one OVRPlayerController or equivalent from a different VR SDK present.
Bolt example for VR and nonVR:
https://github.com/herpdederp/BoltVR0 -
I tried to use the demo but when it loads, the camera shakes doesn't move properly. Not sure why this is, I don't use VRTK.0
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It is more or less the standard for crossplatform VR at this point with partnerships with Oculus and Unity, free learning materials are available here.
https://developer.oculus.com/blog/vrtk-v4-now-available/?locale=en_US
https://developer.oculus.com/blog/free-oculus-unity-vr-development-course/?locale=en_US0 -
Our whole game is based around the oculus platform, so is there no way to do multiplayer directly without using VRTK?0
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Yes but you may find a hard time finding Oculus specific samples as many other people are doing SteamVR, Windows Mixed, Vuforia AR, Daydream,etc and it makes more sense to make a sample with cross platform support rather than one platform.0