[ Resolved ] Can't get Animator to sync

edited January 24 in BOLT Engine
My player prefab has a movement controller component which updates the animator to drive all the animations. I imported all the animator parameters to my Bolt Player state, then used state.SetAnimator() method to my animator component.

Yet nothing seems to be syncing over the network. I can see the animations just find on the owner client... but other clients cannot see the animations.

EDIT: This issue is resolved. The player controller I was using, did a bit of magic behind the scenes before updating the animator with new values. So I had to write some custom code to get it working.
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