RPC And RaiseEvents failing over time.
Because upon entering more than 4 players or spending some time in the room, the RPC and RaiseEvent start to fail, after a while the '' Damage '' messages are no longer received, and no player can kill themselves, I send them with RaiseEvent on RayCast, why this is happening, can anyone help me, Please. Bad English I'm from Brazil.
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I am using the Self-Hosted server on Google Cloud. Each room allows 8 players per team.0