Created Unity game using PUN2 and cloud. Now want LAN server.


We have been working on a project for a few months here, but discovered that we will require a LAN connection and will not be able to access the internet. So, looking at the available Photon On Premise documentation... it's still unclear on how one set up their Unity application to work with the Photon Control that sits in the task bar.

I have tried just entering the and port into the settings where the appID used to be. I feel like I'm missing a step.

These are the two references I have

I feel like the 'Photon server in 5 min' is a bit slim on details and could use a walk through video with an example Unity application.

Any help is appreciated.


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