OnPlayerPropertiesUpdate not automatically called on the client that is calling SetCustomProperties
Hi, I have the same problem as in this post https://forum.photonengine.com/discussion/12872/onplayerpropertiesupdate-not-called. I am using the latest SDK and PhotonLoadBalancing server. I need to call OnPlayerPropertiesUpdate on all players, in this case it is not called on the Local player(that is calling SetCustomProperties()) and create a problem. RoomOptions.BroadcastPropsChangeToAll = true does not help solve this problem.