[SOLVED] Initialization Error. Verify if the class 'Bolt.BoltDynamicData' exists on your build and
Good evening. I'm running into a problem when launching a built game. Bolt seems to connect to the cloud just fine when run from within the Unity Editor, but when I build and try to run in the standalone player nothing seems to happen past Bolt.StartServer() and Bolt.StartClient(). BoltStartDone() never seems to get called.
I was poking around looking for where the standalone player might log stuff and I came upon Player.log, with this line near the end:
"Initialization Error. Verify if the class 'Bolt.BoltDynamicData' exists on your build and it was not stripped."
I don't know how to verify if the class was not stripped.
Help appreciated. Thanks.