OnTriggerEnter worked only on master client

Hi there
I'm newbee and I need help.

I create mechanic where if you go into collider, his changed you gravity & transform direction. It's works in singleplayer, but if I want activate this mechanic on connected client, OnTriggerEnter worked only on master client. Also i don't understand, how pun rpc worked

My code:
private void OnTriggerEnter(Collider coll)
if (coll.gameObject.layer == 31 && charLoco != null)
photonView.RPC("ChangeGravity", RpcTarget.All);

void ChangeGravity()
m_CharacterLocomotion.GravityDirection = grav;

Pls help me!


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