Photon Bolt: is it a viable solution for a game with a high cheating potential?

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Hey, guys!

I'm working on a mobile game in which multiple players cooperate to beat levels. It's a PVE game, but players have ways to "help" other players die and drop valuable items, so the game has a cheating potential.

After some research, I found Photon Bolt which looks like the right solution because it's scalable and easy to use with Unity.

But if I got correctly from Bolt Tutorial its architecture lacks an authoritative server and all world computations (such as enemy AI) happen on the so-called master client.

Bolt promo materials claim it is capable of handling multiplayer for a game like PUBG or Fortnite - both are highly competitive games with obviously high cheating potential. Are those claims about Bolt Pro only?

Please enlighten me, bros & sis.

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