Freezes on 64 bit after gets data

edited November 9 in DotNet
I'm using unity with photon realtime, for Android apk, ILL2CP with arm7 working without problem, but arm64 makes a specific problem.
When "client1" sends data to the "client2", "client2" game gets freezed for a long time(even screen not get rendered), after that long time of period, photon disconnects comes, and everything starts working.
I thougt it is about unity and updated it to latest but it still same problem.
The Photon realtime I used is not the latest version, it's same with Pun1. What do you think about the reason? Is there any fix for newer realtime version? only difference is 64 bit.

I need urgent help, thanks


  • JohnTubeJohnTube mod
    edited November 11
    Hi @SSahin,

    Thank you for choosing Photon!

    What Photon Realtime Unity SDK version are you using?
    What Unity version are you using?
    does it work if you switch the scripting backend to Mono? What Mono (.NET equivalent) version are you using?
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