Bolt.GlobalEventListener.OnEvent no longer receiving event messages after BoltNetwork.Shutdown()

Is this intended? How do I make Bolt.GlobalEventListener.OnEvent(MyEvent evnt) continue to receieve events after calling BoltNetwork.Shutdown().

I uploaded a public github repo showcasing the issue.

https://github.com/DrewProTag/PhotonBoltOnEventBugRepo

Reproduction steps with Unity Project:
1. Built Unity Project.
2. Run 2 clients.
3. Have Player 1 hit Host button.
4. Have Player 2 hit Join button.
5. Wait for Player 2 to connect to Player 1.
6. Have Player 1 hit Send Event button.
7. Observe Player 2 receives event via status text update.
8. Have Player 1 hit Shutdown.
9. Observe Player 1 and Player 2 disconnect.
10. Have Player 2 hit Host button.
11. Have Player 1 hit Join button.
12. Wait for Player 1 to connect to Player 2.
13. Have Player 2 hit Send Event button.
14. Observe Player 1 doesn't receive event.
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