How to fix Receiving failed. SocketException: TimedOut ?

Options
Receiving failed. SocketException: TimedOut
UnityEngine.Debug:LogError(Object)
NetworkingPeer:DebugReturn(DebugLevel, String) (at Assets/Photon Unity Networking/Plugins/PhotonNetwork/NetworkingPeer.cs:1596)
ExitGames.Client.Photon.<>c__DisplayClass104_0:b__0()
ExitGames.Client.Photon.TPeer:DispatchIncomingCommands()
ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
PhotonHandler:Update() (at Assets/Photon Unity Networking/Plugins/PhotonNetwork/PhotonHandler.cs:161)

Comments

  • JohnTube
    JohnTube ✭✭✭✭✭
    Options
    Hi @afa,

    Could you provide more information?
    All we know from the error and stack trace is that you are using PUN Classic and the protocol is probably TCP.

    We need more details like:

    - PUN Classic version
    - Unity version
    - are you connecting to Photon Cloud (which region?) or self-hosted Photon Server?
    - Scripting backend
    - Mono version
    - minimal repro steps