only the owner and controller can modify : "animator Parameter"
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l_TJ_l
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in Photon Bolt
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just try understand how to use the bolt animation following the official doc and i end with this Red error
i don't get how the attached function work is it globally shared or locally on the instance
any help would be appreciate it
just try understand how to use the bolt animation following the official doc and i end with this Red error
i don't get how the attached function work is it globally shared or locally on the instance
any help would be appreciate it
0
Comments
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public override void Attached()
{
base.Attached();
state.SetTransforms(state.Transform, transform);
state.SetAnimator(GetComponent());
state.Animator.applyRootMotion = entity.IsOwner;
}
void Update()
{
var speed = state.Speed;
var angularSpeed = state.AngularSpeed;
if (Input.GetKey(KeyCode.W))
{
speed += 0.025f;
}
else
{
speed -= 0.025f;
}
if (Input.GetKey(KeyCode.A))
{
angularSpeed -= 0.025f;
}
else if (Input.GetKey(KeyCode.D))
{
angularSpeed += 0.025f;
}
else
{
if (angularSpeed < 0)
{
angularSpeed += 0.025f;
angularSpeed = Mathf.Clamp(angularSpeed, -1f, 0);
}
else if (angularSpeed > 0)
{
angularSpeed -= 0.025f;
angularSpeed = Mathf.Clamp(angularSpeed, 0, +1f);
}
}
state.Speed = Mathf.Clamp(speed, 0f, 1.5f);
state.AngularSpeed = Mathf.Clamp(angularSpeed, -1f, +1f);
}
the code from the Tutorial0