RaycastAll - casts only Bolt.Hitboxes even behind walls. How to check it?
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Johnas
✭
in Photon Bolt
Example: two bolt-entity players on simplest plane map, between is a wall (regular unity-box)
RaycastAll hits each other. How to handle this? How can i check there is a static level collider wall between them?
Thank you
RaycastAll hits each other. How to handle this? How can i check there is a static level collider wall between them?
Thank you
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Comments
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Thank's a lot!
And what about compensation? Let's say my Player was in position he could hit the other player?0