Card Game Framework

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I'm interested in ideas relating to the implementation of a specific card game structure. It isn't a complicated structure, but I'm having a hard time breaching the gap between what I have gathered about PUN thus far, and what I believe it can do.

The structure is as follows:

Each player is represented by half of a game board.
Each half is symmetrical.
I am currently instantiating 1 half for each player.
I want the other players half to show up across from the client.
The client half is always on the bottom half of the screen.

This first image represents when one player is in a room:
https://i.imgur.com/YzhQQER.png

The second image represents when a second player has joined the room:
https://i.imgur.com/JBmaUDf.png

My goal is to scale this to 4 players, where each other player that is not the client is across from the client,
one in the middle, one to the left, and one to the right. I'm trying to hold onto being able to instantiate the entire half
so updating the prefab is fast. If anything, feel free to advise how I might instantiate the first non-client player across
from the client, such as finding the prefab and making sure it isn't mine.

Thanks for reading!