Link Parent to Child in RPC ? or when i Instantiate ? but How ?

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Hello,
after i Instantiate my GameObject with PhotonNetwork.Instantiate, i link locally this GO with a Parent but i need to RPC that but i didnt find how.
Or can i link a Parent when i PhotonNetwork.Instantiate ?

if (photonView.IsMine) { GameObject myGameObject = PhotonNetwork.Instantiate("Prefabs", Vector3.zero, Quaternion. myGameObject.transform.parent = transform.GetChild(0); // <<<< The others clients doesnt know this line, how can i send them this information ? With RPC i didnt figure out that. }

Thanks you for any information.