Multiplayer object Instantate sync issue
So if I do PhotonNetwork.Instantate if a player joins mid game they won't see it(the thing was spawned in before they joined) and if I put PhotonNetwork.Instantate in a rpc then more then one will spawn but if I do Instantate in the rpc only that person can see it and the problem from that comes though and thats basically its not trually there. How might I fix this probably easily fixed issue?
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Ok so I was able to fix the issue0
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Good to hear, please post your fix so other users can review that if needed.TitanGamma said:Ok so I was able to fix the issue
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So before restarting my project I never had this issue and I remembered a sync system but I didn't remember its name so after a bit of looking I found: PhotonNetwork.AutomaticallySyncScene; which when set to true seemed to fix my issue I was able to move the spawning part out of a RPC after that so0
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it appears that wasn't actually what fixed it0