Multiplayer object Instantate sync issue

So if I do PhotonNetwork.Instantate if a player joins mid game they won't see it(the thing was spawned in before they joined) and if I put PhotonNetwork.Instantate in a rpc then more then one will spawn but if I do Instantate in the rpc only that person can see it and the problem from that comes though and thats basically its not trually there. How might I fix this probably easily fixed issue?

Comments

  • Ok so I was able to fix the issue
  • Ok so I was able to fix the issue

    Good to hear, please post your fix so other users can review that if needed.
  • So before restarting my project I never had this issue and I remembered a sync system but I didn't remember its name so after a bit of looking I found: PhotonNetwork.AutomaticallySyncScene; which when set to true seemed to fix my issue I was able to move the spawning part out of a RPC after that so
  • it appears that wasn't actually what fixed it