Manually trigger an update of PhotonView rotation?

Hi! I'm having multiple people in the same area, each with distinct movable heads, so the heads use a PhotonView with the Unreliable on Change option. However, perhaps due to racing, sometimes during the original PhotonNetwork.Instantiate of the Person (which contains the Head inside it), the head ends up falsely rotated (until the next move of it, which may not come soon).

Is there a way to force-trigger (maybe using something like SerializeView) to send the position/ rotation once, e.g. via a delayed Invoke during Start of the head? Thanks!