How sync animator neutral map monster?

habe
✭
I am making a game based on a demo "SlotCar-Scene"
in the script "OnJoinedInstantiate.cs" create a monster.
He has one animation in the animator, but in different positions it is a long animation and each player sees a different length of time on it
public void OnJoinedRoom()
{
if (PhotonNetwork.IsMasterClient)
{
PhotonNetwork.InstantiateSceneObject(boss.name, new Vector3(-3f, -33, 58), Quaternion.identity, 0, null);
}
}
in the script "OnJoinedInstantiate.cs" create a monster.
He has one animation in the animator, but in different positions it is a long animation and each player sees a different length of time on it
public void OnJoinedRoom()
{
if (PhotonNetwork.IsMasterClient)
{
PhotonNetwork.InstantiateSceneObject(boss.name, new Vector3(-3f, -33, 58), Quaternion.identity, 0, null);
}
}
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