Ping to EU region
Hello guys
I have a room with two players in EU region. Both mascines are at my office.
I just run a RaiseEvent with null to second player and it send it back to me and I got 0.120 - 0.200 response time.
This is a round trip so it is effectively comaparable to server ping of half of it.
Is this latency expected? It seems a little high.
Have you done some ping testing yourself?
I have a room with two players in EU region. Both mascines are at my office.
I just run a RaiseEvent with null to second player and it send it back to me and I got 0.120 - 0.200 response time.
This is a round trip so it is effectively comaparable to server ping of half of it.
Is this latency expected? It seems a little high.
Have you done some ping testing yourself?
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Comments
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Hi @denmla1000,
What you are considering ping is the sum of time of sending:
- RaiseEvent request from client A to server
- custom event from server to client B
- RaiseEvent request from client B to server
- custom event from server to client A
Photon C# client and probably other client SDKs already provide custom UDP based ping between client and server.0