Understanding authoritative movement concepts
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in Photon Bolt
Hi guys, i have a question about authoritative movement. I made all like the advanced tutorial and all seems work (i have my controller, i dont use the given PlayerMotor) but i think i'm missing some concept.
Im sending my input to server (QueueInput) and it returns me as commands (cmd.Input.xxx). I handle the commands and I generate the results (with cmd.Result.xxx = yyy).
If i change on runtime from inspector (for example) the player speed, the player run faster. Its correct?
I was expecting that the server dont accept this change, maybe with resetState = true? i never got true in reset state.
What i'm missing?
Have you some link to find these general concepts?
Im sending my input to server (QueueInput) and it returns me as commands (cmd.Input.xxx). I handle the commands and I generate the results (with cmd.Result.xxx = yyy).
If i change on runtime from inspector (for example) the player speed, the player run faster. Its correct?
I was expecting that the server dont accept this change, maybe with resetState = true? i never got true in reset state.
What i'm missing?
Have you some link to find these general concepts?
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